Under the theme “Imagine & Re-Imagine”, it showcases 12 Impact Stories – six from New Zealand and six international – that push the boundaries of storytelling to inspire change.
Using diverse digital mediums such as VR, photography, performance, and interactive installations, these works challenge perceptions, reconstruct lost narratives, and reimagine connections to history, identity, and pressing global issues. By transforming how stories are told, the exhibition fosters dialogue, empathy, and new ways of seeing the world in an ever-evolving digital landscape.
The free immersive exhibition in Auckland, Wellington, and Christchurch offers a dynamic hub for impact storytelling and interactive experiences. Featuring impact-drive projects, artist talks, and workshops, it connects audiences with transformative stories, while the Industry Forum brings XR and immersive storytelling experts to explore the future of the medium.
The Immersive Exhibition is curated in two categories this year:
brings narratives to life through VR, animation, and multimedia, expanding the way we experience and connect with stories. Striking visuals, immersive sound, and dynamic structures reimagine reality, offering fresh perspectives on real-world issues.
invites audiences to step inside the story, breaking the barrier between observer and participant. Through interactive installations, live performance, and sensory-drive experiences, it fosters deep, personal connections to real-world narratives.
Silo 6: Immersive Exhibition
Industry Forum: XR talks and workshops
Exhibition Hub, Miramar Peninsula: Pop-Up activations and experiences outside, and in Roxy Cinema and in Miramar.
Tūranga: Immersive Exhibition
Kōawa, University of Canterbury: XR talks and workshops
Here is a list of exhibitions on display organised by sessions or projects. A session is a themed event in which you will experience a collection of installations or projects. A project is simply an individual installation.
Most exhibitions were free to interact with, with a selected few as paid experiences.