STORY EDGE WORLD
Story Edge World Exhibition 26- 28 May.
Two days of VR/AR and digital interactive installations and speakers!
A showcase of digital interactive storytelling featuring the top international and local VR, AR, installations and digital stories curated for you to experience.
We are also bringing the world’s leading digital storytellers. Early confirmations include
Gabo Arora, United Nations first-ever Creative Director at the United Nations; Founder & President of LightShed, a virtual reality and social impact start-up; and an award-winning filmmaker represented by Here Be Dragons.
Alexandre Brachet of Upian who is a leading pioneer and made Do Not Track, Gaza Sderot and most recently How to Make a Ken Loach Film and Ryan Green : Thank you for Playing and That Dragon Cancer
Supported by NZ Film Commission and NZ On Air, Story Edge originated from Doc Lab. In 2010, we set up Doc Lab, a transmedia documentary incubator. Story Edge is not just developing digital storytelling skills but also to develop exhibition and business opportunities in this area.
Date: April 20, 5-7 pm
Venue: Q Theatre, 305 Queen St, Auckland
Panel Discussion followed by the documentary ‘Us and the Game Industry‘ at 7.30 pm.
Audiences are changing the way they view, the platforms they use, and where they find content. Digital interactive story demands a new fusion, between producers, writers, developers and creative technologists. An intersection of story and ‘story-world building’ But how exactly do you incorporate strong narratives into these increasingly non-linear mediums of experience?
Join experts from across the board as they debate and discuss the disruption of story-telling, share the projects they’ve made, and teach you the tools and tricks they’ve found to be invaluable in the creation of powerful and lasting narratives.with
Charlie McDermott Augusto, Generation of Z
Nick Jones Punk Writer Ltd, Path of Exile: The Fall of Oriath
Amie Mills Digital Creative Director TVNZ
Sam Ramlu Managing Director, Method Digital
Followed by a screening of the documentary: Us and the Game Industry – a documentary featuring video game developers: thatgamecompany, Jason Rohrer, Zach Gage, Alexander Bruce and Die Gute Fabrik. This film visits a close peer group at a number of sites as they brainstorm and create in the US games industry. It is a film for high schoolers, families and dreamers.
STORY EDGE SANDBOX #5
Creating Immersive Stories
1 – 4pm, 1 April 2017 | Film and TV School
86 Vivian Street, Wellington
This Story Edge Sandbox will provide insights from Weta Digital and StoryBox directors on techniques to create immersive stories – the intersection of story and digital arts.
Weta Digital – pipeline development supervisor Kevin Romond in a Q and A on working at Weta Digital, creating story worlds using VFX – and how to make a career in this unfolding discipline. Kevin and his team have delivered complex simulated effects for over a dozen feature films including Rise of the Planet of the Apes, The Adventures of Tintin, Iron Man 3, Prometheus, The Avengers, Man of Steel, The Hobbit: An Unexpected Journey and The Hobbit: The Desolation of Smaug. His work on Tintin earned him an Annie Award for Animated Effects. He also lectures at Victoria University and helped develop a Master’s degree in digital content creation and visual effects.
Storybox directors Rob Appierdo and Jess Feast on creating an immersive story: Get inspired by your own location as you discover insights into site-specific immersive installations at the intersection of art and design technology. After a brainstorming session with Storybox directors, walk away with ideas on how to develop your own site-specific adventure. Rob and Jess are the force behind some truly innovative stories and events including “The Woman Who Forgot”, a Wellington Festival digital immersive project.
Designed for anyone interested in extending their storytelling into new media, looking for inspiration and new directions. Learn about the world of immersive storytelling through the intersection of art, design and digital technology.